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Re: Apple Game Server 3.1



Kevin <kevin@hackaday.com> wrote:
> On Thursday, January 10, 2013 9:54:52 AM UTC-6, BLuRry wrote:
>> On Thursday, January 10, 2013 12:07:03 AM UTC-6, Kevin wrote:
>> 
>>> thanks much, its a big ball-o-fun
>> 
>>> 
>> 
>>> 
>> 
>>> 
>> 
>>> now, the real test, can it run for 10 seconds on my rom 255 C without puking on its shoes
>> 
>>> 
>> 
>>> 
>> 
>>> 
>> 
>>> I admit I never got around to trying the modded version you sent me,
>>> got stupid busy with the holidays ... then sort of forgot about it
>> 
>> 
>> 
>> If it bootstraps ok, but fails while you're in the menu then you have a
>> problem with the serial cable.  You can try typing ! to refresh the
>> display but I can't promise you that it will be totally reliable.  The
>> only real solution for a faulty cable is to replace it, preferably with
>> one that has better shielding.  I've had excellent luck with the one I
>> just made using CAT-5 cabling.  Tie the three unused wires into the
>> ground pin and it should be rock-solid.  As for file transfers, if you
>> transfer single-load games, AGS can recover from minor transfer errors. 
>> Disk games, on the other hand, have zero fault tolerance built in.
>> 
>> 
>> 
>> -B
> 
> The cable I have is a shielded stage grade midi cable assembled by
> machine on one end and a DE9 I put on the other, I run adt and all sorts
> of other garbage though it constantly with no faults. Still havent tried
> the new AGS, but the previous release would loose sync during menu
> operations and game transfers

Except in a very hostile EMC environment, a reasonable length RS-232 cable
should not require shielding--just good connections and at least one
ground. 

-michael - NadaNet 3.1 and AppleCrate II: http://home.comcast.net/~mjmahon