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Re: Apple Game Server 3.1



On Thursday, January 10, 2013 9:54:52 AM UTC-6, BLuRry wrote:
> On Thursday, January 10, 2013 12:07:03 AM UTC-6, Kevin wrote:
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> > thanks much, its a big ball-o-fun
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> > now, the real test, can it run for 10 seconds on my rom 255 C without puking on its shoes
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> > I admit I never got around to trying the modded version you sent me, got stupid busy with the holidays ... then sort of forgot about it
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> If it bootstraps ok, but fails while you're in the menu then you have a problem with the serial cable.  You can try typing ! to refresh the display but I can't promise you that it will be totally reliable.  The only real solution for a faulty cable is to replace it, preferably with one that has better shielding.  I've had excellent luck with the one I just made using CAT-5 cabling.  Tie the three unused wires into the ground pin and it should be rock-solid.  As for file transfers, if you transfer single-load games, AGS can recover from minor transfer errors.  Disk games, on the other hand, have zero fault tolerance built in.
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> -B

The cable I have is a shielded stage grade midi cable assembled by machine on one end and a DE9 I put on the other, I run adt and all sorts of other garbage though it constantly with no faults. Still havent tried the new AGS, but the previous release would loose sync during menu operations and game transfers