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Re: ADTPro on Raspberry Pi
- Subject: Re: ADTPro on Raspberry Pi
- From: BLuRry <brendan.robert@gmail.com>
- Date: Mon, 7 Jan 2013 06:54:37 -0800 (PST)
- Complaints-to: groups-abuse@google.com
- In-reply-to: <kcdg5c$2j8$1@dont-email.me>
- Injection-date: Mon, 07 Jan 2013 14:54:37 +0000
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- Newsgroups: comp.sys.apple2
- References: <2013010620375832529-paul@yesterbitscom> <63a9d9c0-77d9-43e2-9e1c-41714090cfa3@googlegroups.com> <kcdeqd$8or$1@news.xmission.com> <kcdg5c$2j8$1@dont-email.me>
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On Sunday, January 6, 2013 9:41:33 PM UTC-6, schmidtd wrote:
> On 1/6/2013 10:18 PM, Egan Ford wrote:
>
> > On 1/6/13 9:12 PM, BLuRry wrote:
>
> >> On Sunday, January 6, 2013 7:37:58 PM UTC-6, Paul Hagstrom wrote:
>
> >>> By the way, seeing the commentary about the work on the virtual serial
>
> > ...
>
> >>> Nice! (And thanks, David, for making it so easy!)
>
> >>
>
> >> If ADT Pro could be used sans GUI, ...
>
> >
>
> > I 2nd the request for a CLI-based ADTPro server.
>
>
>
> I'm all for it. It would be the picture of simplicity to control the
>
> server from the CLI. So far, you can control the connection via the
>
> command line, and a bunch of other parameters via the properties file.
>
> What else would you need? Just headless in general?
Headless would be good. If you want, please steal the apple game server code to remake the UI in the apple side. AGS can support HGR, DHGR and Text based GUIs. It's not as fancy or robust as swing, but it can drive a fairly complex set of widgets (dropdowns, text boxes, scrolling panels, etc -- even scaled pictures!)
-B