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Re: Beagle Graphics programs wont compile?



> > Aww, that makes sense.  I just downloaded Beagle Compiler (v2.2) with
> > the hopes it would be written to be compatible with their own
> > programs, but nope.  The manual actually says "Ampersand (&)
> > statements with parameters and the routines that they call must be
> > altered by someone with assembly language experience.  Einstein and
> > TASC compilers don't spell it out like that, but I imagine it's the
> > same.
> 
> So is there any alternative way to draw shapes or plot lines onto a
> dhr graphic in applesoft?
> 
> I'm using the following code to combine the two image files produced
> by Beagle graphics to display as the background, but I can't draw or
> plot anything on top of it like I can after bloading a picture on the
> hgr2 screen:
> 
>  5   HGR2
>  10  D$ =  CHR$ (4)
>  20  POKE 768,56: POKE 769,76: POKE 770,17: POKE 771,195: REM SEC; JMP $C311
>  30  PRINT D$"PR#3": PRINT  CHR$ (12): REM DHR requires 80 cols
>  40  PRINT D$"BLOAD LEVEL1.AUX"
>  50  POKE 60,0: POKE 61,32: POKE 62,255: POKE 63,63: POKE 66,0: POKE
> 67,32: REM Set up for auxmove
>  60  CALL 768: REM Move data to aux bank
>  70  PRINT D$"BLOAD LEVEL1"
>  80  POKE 49246,0: POKE 49239,0: POKE 49234,0: POKE 49232,0: REM Show
> it!

>  110  SCALE= 1: ROT= 0
>  120 SH = 25000
>  130  PRINT D$;"BLOAD SHAPES,A";SH
>  140  POKE 232,SH -  INT (SH / 256) * 256
>  150  POKE 233, INT (SH / 256)
>  160  XDRAW 4 AT 100,100


There is an ampersand program in the Nov 1987 Nibble magazine Vol 8 No 11 called DBLSTUFF that allows you to draw shapes and plot on the dbl-hires screen or you might be able to download the disk with the program already on it.

Rob