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Re: Beagle Graphics programs wont compile?
> > Aww, that makes sense. I just downloaded Beagle Compiler (v2.2) with
> > the hopes it would be written to be compatible with their own
> > programs, but nope. The manual actually says "Ampersand (&)
> > statements with parameters and the routines that they call must be
> > altered by someone with assembly language experience. Einstein and
> > TASC compilers don't spell it out like that, but I imagine it's the
> > same.
>
> So is there any alternative way to draw shapes or plot lines onto a
> dhr graphic in applesoft?
>
> I'm using the following code to combine the two image files produced
> by Beagle graphics to display as the background, but I can't draw or
> plot anything on top of it like I can after bloading a picture on the
> hgr2 screen:
>
> 5 HGR2
> 10 D$ = CHR$ (4)
> 20 POKE 768,56: POKE 769,76: POKE 770,17: POKE 771,195: REM SEC; JMP $C311
> 30 PRINT D$"PR#3": PRINT CHR$ (12): REM DHR requires 80 cols
> 40 PRINT D$"BLOAD LEVEL1.AUX"
> 50 POKE 60,0: POKE 61,32: POKE 62,255: POKE 63,63: POKE 66,0: POKE
> 67,32: REM Set up for auxmove
> 60 CALL 768: REM Move data to aux bank
> 70 PRINT D$"BLOAD LEVEL1"
> 80 POKE 49246,0: POKE 49239,0: POKE 49234,0: POKE 49232,0: REM Show
> it!
> 110 SCALE= 1: ROT= 0
> 120 SH = 25000
> 130 PRINT D$;"BLOAD SHAPES,A";SH
> 140 POKE 232,SH - INT (SH / 256) * 256
> 150 POKE 233, INT (SH / 256)
> 160 XDRAW 4 AT 100,100
There is an ampersand program in the Nov 1987 Nibble magazine Vol 8 No 11 called DBLSTUFF that allows you to draw shapes and plot on the dbl-hires screen or you might be able to download the disk with the program already on it.
Rob