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Re: Donkey Kong - is this possible?
On Mon, 19 Nov 2012, BLuRry wrote:
Really the only think I dislike about this port is that the jumping
looks like an inverted U shape and it doesn't feel natural compared to
traditional Mario physics. I could investigate that some other time,
but I suspect the jump works that way because of some kludgy movement
code rather than a typical velocity-based mechanic used by other mario
games. Identifying the responsible code shouldn't be too hard
(metacheat works well for this) but replacing the code is a trickier
endeavor.
The address appears to be 465C for a straight jump,
46E3 for a left jump and 474E for a right jump.
-uso.