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Re: Donkey Kong - is this possible?



On Monday, November 19, 2012 1:02:50 PM UTC-6, Steve Nickolas wrote:
> On Mon, 19 Nov 2012, BLuRry wrote:
> 
> 
> 
> > If you could pull it off for Marble Madness I would erect a statue in 
> 
> > your honor.  Seriously.  However, it may be worth taking a shot at Epyx 
> 
> > Maxx games as they were single-load affairs (e.g. spiderbot and 
> 
> > radwarrior)
> 
> 
> 
> Marble Madness appears to be a 64K game, which means it would step all 
> 
> over ProDOS.  That would make it incredibly hard to port.
> 
> 
> 
> > An epic feat would be anything in the Ultima series but I understand 
> 
> > that is like asking someone to climb up a cliff with tweezers.  ;-)
> 
> 
> 
> Well, 1 might not be too difficult as it's still FPBASIC...and there's a 
> 
> ProDOS version of 3...
> 
> 
> 
> -uso.

The prodos flavor for Ultima is kind of strange.  It uses prodos as a stage 1 loader but the rest is virtually its own RWTS which is why they're not hard-drive installable (among other reasons).  I see what you mean about the 64k marble madness.  But it might be do-able if you shove exomized data into the AUX ram first and use an depacker in place of RWTS.

Reminds me, I really need to get with the program on those heuristics for tracing the lifecycle of data through the emulator.  Would be a fun forensic tool to discover where things came from on disk.

-B