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Re: Donkey Kong - is this possible?
On Monday, November 19, 2012 1:02:50 PM UTC-6, Steve Nickolas wrote:
> On Mon, 19 Nov 2012, BLuRry wrote:
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> > If you could pull it off for Marble Madness I would erect a statue in
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> > your honor. Seriously. However, it may be worth taking a shot at Epyx
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> > Maxx games as they were single-load affairs (e.g. spiderbot and
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> > radwarrior)
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> Marble Madness appears to be a 64K game, which means it would step all
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> over ProDOS. That would make it incredibly hard to port.
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> > An epic feat would be anything in the Ultima series but I understand
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> > that is like asking someone to climb up a cliff with tweezers. ;-)
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> Well, 1 might not be too difficult as it's still FPBASIC...and there's a
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> ProDOS version of 3...
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> -uso.
The prodos flavor for Ultima is kind of strange. It uses prodos as a stage 1 loader but the rest is virtually its own RWTS which is why they're not hard-drive installable (among other reasons). I see what you mean about the 64k marble madness. But it might be do-able if you shove exomized data into the AUX ram first and use an depacker in place of RWTS.
Reminds me, I really need to get with the program on those heuristics for tracing the lifecycle of data through the emulator. Would be a fun forensic tool to discover where things came from on disk.
-B