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Re: DGR...
On Tuesday, November 13, 2012 9:27:52 PM UTC-6, gid...@sasktel.net wrote:
> On Tuesday, November 13, 2012 9:16:05 PM UTC-6, Steve Nickolas wrote:
>
> > I've been working on a project and the biggest problem I seem to be
>
> > running into is getting DGR (80x48) mode to work properly. (My current
>
> > approach, in CC65, since I really need to keep my code small and don't yet
>
> > know enough to do it in ASM, is to use a function with a lot of inline
>
> > asm. But this itself doesn't seem to quite work right.)
>
>
>
> > The reason for the DGR is it's the easiest way I could think of to
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> > generate graphics at the oddball resolution of 64x32.
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>
>
>
>
> Are the routines for the Plot command in the $F800 monitor not already programmed into CC65. They work with Dbl lo-res graphics.
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>
>
> Rob
Do they? Do you have to flip 80STORE for odd/even columns? I remember using ampersand routines for double-lores graphics in the 90's. I might still have them somewhere.
I can help with the asm if you can send me specs (though don't expect a fast turnaround -- I have a lot of fires going).
-B
- References:
- DGR...
- From: Steve Nickolas <usotsuki@buric.co>
- Re: DGR...
- From: gids.rs@sasktel.net