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Re: Donkey Kong (I might actually get somewhere with this one)



On Tue, 6 Nov 2012, BLuRry wrote:

If you want, I can add a few additions to the "metacheat" feature of Jace to log all accesses to specified memory addresses -- this would let you track down these RWTS routines a little faster. I've been looking for a good solid case for improving the debugging workflow. If interested, describe your pie in the sky idea of how it could make you more productive and I'll see what I can do.

AppleWin does that mostly. It's just a little more painful than just dropping the info into a textfile.

I actually searched for the address, B7B5, in a memory dump, then used breakpoints.

It's a bit harder to track in games because AppleWin unthrottles when tracing. So I can't tell what it does when level 1 is won. (I had a similar problem trying to trace Mr. Do!.)

-uso.