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Re: Donkey Kong (I might actually get somewhere with this one)
On Tue, 6 Nov 2012, BLuRry wrote:
If you want, I can add a few additions to the "metacheat" feature of
Jace to log all accesses to specified memory addresses -- this would let
you track down these RWTS routines a little faster. I've been looking
for a good solid case for improving the debugging workflow. If
interested, describe your pie in the sky idea of how it could make you
more productive and I'll see what I can do.
AppleWin does that mostly. It's just a little more painful than just
dropping the info into a textfile.
I actually searched for the address, B7B5, in a memory dump, then used
breakpoints.
It's a bit harder to track in games because AppleWin unthrottles when
tracing. So I can't tell what it does when level 1 is won. (I had a
similar problem trying to trace Mr. Do!.)
-uso.