[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Donkey Kong (I might actually get somewhere with this one)



Another reply.

On Tue, 6 Nov 2012, bpiltz@gmail.com wrote:

without having to worry about the limitations ProDOS imposes

You'd be surprised.

A lot of earlier games are 48K games, and DOS 3.3 imposes more limitations than ProDOS does.

DOS 3.3 eats conventional memory all the way down to 95FF...ProDOS only needs BF00-BFFF. Even the Pick-a-Dilly Pair loader uses just a few K including buffers - and this replaces a good chunk of the code found in HELLO!

DOS 3.3 might take less disk space - I think ProDOS requires 16K for its kernel and about 4K for its root directory, while DOS 3.3 requires only 8K (STOS; ProntoDOS needs 8.25K and regular DOS 3.3 needs 12K) for its kernel and 4K for its root - but it's limited to 140K disks. (A hack exist for 800K floppies.) ProDOS will run on 1.44 MB floppies, hard drives and flashcarts.

I went the ProDOS route for practical reasons.

I also have an idea that may or may not amount to anything, but won't be able to run DOS 3.3, only ProDOS...so if it works out it'll need these cracks. xD

-uso.