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Re: Crazy idea



Hi there!

I'm blushed :-).

Two things: OE doesn't need OpenGL. There's a HAL for OpenGL, but it's very
easy to write a custom one for a framebuffer or DirectX (I got goose bumps
after thinking that last word).

Second, you don't need shaders. It's very easy to turn them off, so if you
have basic OpenGL 1.0 it should work.

With the best wishes,

Marc.-

BLuRry wrote:
> On Thursday, August 9, 2012 7:03:38 AM UTC-5, Steven Hirsch wrote:
>> On 08/08/2012 01:28 PM, BLuRry wrote:
>> 
>> 
>> 
>> > I ran into a lot of odd issues in Sun JDK but the Open JDK seems to
>> > work a
>> 
>> > lot better, particularly the sound API is better implemented for Linux
>> > in
>> 
>> > OpenJRE.
>> 
>> 
>> 
>> Write Once, Debug Everywhere!  That's the Java I know and love.
> 
> I know, right??  :-)  It's a love-hate thing, but supposedly the new
> reference for JRE is the OpenJRE starting with version 7.  Admittedly,
> once
> Jace gained critical mass I kinda got stuck with it as it was, though it
> really needs a new UI.  I'd love to port the concept over to C/C++ with
> pthreads or some other cross-platform approach, but at that rate it would
> be more efficient to contribute to Marc's awesome OpenEmulator as it
> already exceeds what I've done on the architecture side.  And when I
> looked
> at his video emulation code, M.C. Hammer jumped out on the screen dancing
> to that familiar Rick James sample.
> 
> I don't think that OpenEmulator's display code would work efficiently on a
> raspberry pi.  It might require a less intense video renderer to keep the
> process light.  But that all depends on how well it can work with RPI's
> GPU.  I know that they have the floating point working on that platform,
> so
> it shouldn't be a total dog either -- but since the GPU is a black box
> (the
> driver is not open source) it's really going to be hard to know unless
> someone just tries it.
> 
> (opens drawer, finds two RPIs collecting dust)
> 
> Ok, so maybe I should have a hand at building OE and reporting back to the
> team?
> 
> -B
>