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Re: Wudsn now supports Apple //



On Wednesday, August 15, 2012 2:14:51 PM UTC-5, rich....@gmail.com wrote:
> Welcome Jac/Peter. Glad that I caught up with you on AtariAge, and thanks for integrating Apple II support into WUDSN. This helps a lot. 
> 
> 
> 
> Maybe someone will get motivated and code a native HGR/DHGR graphics editor to use in Eclipse/WUDSN? I nominate Mr. BluRry!

Let's see, Eclipse is Java.  Apple Game Server is Java.  Ok.  AGS already has the image conversion logic for all Apple 8-bit formats, including the 131-color "flicker mode" images where you take two different images and flip between them on each VBL interval.  Since the Apple // is 60fps it doesn't look as bad as you might think. :-D

So I guess all that is missing is to clean up the source a little and hand it over to Peter ;-)  Soon... soon...  First I need to get this darned RamFactor to work.  Stupid evil undocumented i/o registers...

-B