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Re: Wudsn now supports Apple //
On Wednesday, August 15, 2012 2:14:51 PM UTC-5, rich....@gmail.com wrote:
> Welcome Jac/Peter. Glad that I caught up with you on AtariAge, and thanks for integrating Apple II support into WUDSN. This helps a lot.
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> Maybe someone will get motivated and code a native HGR/DHGR graphics editor to use in Eclipse/WUDSN? I nominate Mr. BluRry!
Let's see, Eclipse is Java. Apple Game Server is Java. Ok. AGS already has the image conversion logic for all Apple 8-bit formats, including the 131-color "flicker mode" images where you take two different images and flip between them on each VBL interval. Since the Apple // is 60fps it doesn't look as bad as you might think. :-D
So I guess all that is missing is to clean up the source a little and hand it over to Peter ;-) Soon... soon... First I need to get this darned RamFactor to work. Stupid evil undocumented i/o registers...
-B