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Re: On my reasoning behind single load cracks
- Subject: Re: On my reasoning behind single load cracks
- From: Michael J. Mahon <mjmahon@aol.com>
- Date: Wed, 25 Jul 2012 19:02:42 -0500
- Bytes: 3413
- Newsgroups: comp.sys.apple2
- References: <jup7gp$otl$1@news.xmission.com> <jupavp$srj$1@news.xmission.com>
- User-agent: NewsTap/3.5.5 (iPhone/iPod Touch)
Egan Ford <datajerk@gmail.com> wrote:
> On 7/25/12 10:39 AM, Egan Ford wrote:
>> On 7/24/12 2:05 PM, bpiltz@gmail.com wrote:
>>> I never could get c2t to work, even after fiddling for hours. It seems
>>> like a much more elegant solution than ADTPro (and much leaner!). It
>>> offers compression, etc, which ADTPro does not. In the Cassette port
>>> mode it only has RLE compression and that can't be turned off, so
>>> Exomized games take LONGER to transfer than if the RLE compression had
>>> been turned off!)
>>>
>>> Agree that having singleload, portable programs is the way to preserve
>>> our beloved Apple II treasures far into the future, when even hard
>>> drives will disappear. A regular 3.5mm stereo pcb headphone jack and a
>>> nifty program like c2t ported to "Whatever whiz-bang phone / OS of the
>>> future" is all it will take to give us another 50 years of classics,
>>> Who would have thought 1970s technology will persevere long after
>>> "sophisticated" solutions have all vanished? Woz had profound
>>> foresight! The key is in the AUDIO waveform!
>>>
>>
>> Can you tell me more about the problems you experienced? Can you
>> duplicate the issues in an emulator?
>>
>> Most common problems:
>>
>> 1. Audio (AIF or WAV) gets converted to MP3 or other compressed audio
>> format when loading up on a phone or iTunes, etc... My solution is to
>> use Dropbox to sync files to my mobile devices.
>>
>> 2. -f (9600 bps) option. This fails on most machines and all
>> emulators. Use -8 (8000 bps). I have no reported failures of -8 from
>> any users. And it also works with the emulators I have tested (Virtual
>> ][ and OE).
>>
>> 3. Low volume output.
>>
>> Can you test the http://asciiexpress.net/gameserver HI options? They
>> have all been regenerate using 8000 bps.
>>
>> The http://asciiexpress.net/diskserver HI is at 9600, try the LO (8000
>> bps).
>>
>> You can email me directly as well.
>>
>> Thanks.
>
> I forgot to add issue number 4, that is my #1 issue. Alerts and other
> sounds getting in the stream.
Won't switching to "vibrate" eliminate audible alerts?
-michael - NadaNet 3.1 and AppleCrate II: http://home.comcast.net/~mjmahon