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Super Jump: A funny Moon Patrol hack



In memory, D49 holds the instruction LDA #$04.  This represents the y-acceleration (store in $14) at the start of the jump.  If you tweak the value of $D4A to something else like 5 or 6 you get a super jump!  Anything higher makes the game rather difficult, since you're more likely to land on things you couldn't see ahead of time.  Approaching 10 or higher sends your buggy into the score part of the display and cause scorefield display damage.  Also, I found out that if you jump into an enemy, you die.  So extremely high jumps are not terribly ideal. ;-)

Anyway, thought you folks might get a kick out of that.

-B