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Re: Re-engineered: Wizardry III, Legacy of Llylgamyn



On May 30, 3:10 pm, David Schmenk <dschm...@gmail.com> wrote:
> Tommy-
>
> One reference that has great insight into the inner workings of the UCSD p-code interpreter and the Apple version in particular is Randy Hyde's excellent p-Source book.  Google "hyde p source" and
> Dave...

Hi David Schmenk,

Interesting that you mention Randy Hyde's book ("Hyde_P-Source - A
Guide to the Apple Pascal System 1983").  A Google search should bring
you to an earlier post in this thread (April 11) where I posted a link
(bullet item 6) to his excellent work :)  I wish I'd known about it
before I did my preliminary work in 1991-1992!


Hi Winston,

>Can anyone here tell me more about this actual program? Can I assume it
>uses graphics, like the UNIT TURTLEGRAPHICS or whatever the Apple II name
>was?"

Wizardry III does not use the TurtleGraphics unit.  If you are
interested in looking at the 14,000 lines of Pascal code that I re-
engineered, they can be found here:

ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/wizardry/wizardry_III/Wizardry_iii_SourceCode.zip

I will retype that link in pieces, as when I look at it in my browser
on this forum it seems to be truncated:

  ftp://ftp.apple.asimov.net/pub/apple_II/images/games
    rpg/wizardry/wizardry_III/Wizardry_iii_SourceCode.zip

There are 2 directories in the zip file.  One for Wizardry.CODE and
one for WizUtil.CODE.  The listings are in these 2 files:

  WizardryListing.txt
  WizUtilListing.txt

--Tommy