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Re: Re-engineered: Wizardry III, Legacy of Llylgamyn
On Thursday, May 31, 2012 2:42:10 AM UTC-4, TommyGoog wrote:
> On May 30, 3:10 pm, David Schmenk <dschm...@gmail.com> wrote:
> > Tommy-
> >
> > One reference that has great insight into the inner workings of the UCSD p-code interpreter and the Apple version in particular is Randy Hyde's excellent p-Source book. Google "hyde p source" and
> > Dave...
>
> Hi David Schmenk,
>
> Interesting that you mention Randy Hyde's book ("Hyde_P-Source - A
> Guide to the Apple Pascal System 1983"). A Google search should bring
> you to an earlier post in this thread (April 11) where I posted a link
> (bullet item 6) to his excellent work :) I wish I'd known about it
> before I did my preliminary work in 1991-1992!
>
>
> Hi Winston,
>
> >Can anyone here tell me more about this actual program? Can I assume it
> >uses graphics, like the UNIT TURTLEGRAPHICS or whatever the Apple II name
> >was?"
>
> Wizardry III does not use the TurtleGraphics unit. If you are
> interested in looking at the 14,000 lines of Pascal code that I re-
> engineered, they can be found here:
>
> ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/wizardry/wizardry_III/Wizardry_iii_SourceCode.zip
>
> I will retype that link in pieces, as when I look at it in my browser
> on this forum it seems to be truncated:
>
> ftp://ftp.apple.asimov.net/pub/apple_II/images/games
> rpg/wizardry/wizardry_III/Wizardry_iii_SourceCode.zip
>
> There are 2 directories in the zip file. One for Wizardry.CODE and
> one for WizUtil.CODE. The listings are in these 2 files:
>
> WizardryListing.txt
> WizUtilListing.txt
>
> --Tommy
Thank you for that link. I have something to read over the next week!
And the Hyde book is great. He still hung out over at comp.lang.asm last I looked...