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Re: Exomizer: How is the *world* do you get it to work??



I've got Night Stalker successfully single-load and crunched, also
about 20-30 other games which you didn't have listed. Thanks for your
help and impetus to continue crunching games. I find making them
straight B files makes things so much easier, so I just lop off the
BASIC code at the beginning and BSAVE at location 2061 (ie, $80D).

One thing I'd like to do is replace Beautiful Boot's 'fancy' interface
with a completely stripped-down RWTS which uses only the text screen,
without the effects or frills. Just press a letter and game loads
instantly! I think such a thing exists for RDOS, but I want it for DOS
3.3-formatted catalogs. I found that French site with the source for
an easy RWTS, but how to hack Beautiful Boot, strip it down, since
it's so protected and will self-destruct if altered.

Any luck or pointers on where to get that stripped down RWTS. Don't
want to reinvent the wheel here.

If you'd like, I could upload these other games somewhere...

Only games I still couldn't get Exomized are:

Blister Ball (game code loads at $200, and the decompressor code
resides at $300, so it corrupts the necessary text options selection
screen). Trying to relocate the compressor code wasn't successful

Type Attack -- Similar to Load Runner, it has game data for 100
levelsx 256 bytes per level = 25600 bytes of level code. The game code
compresses nicely, now how to disable the disk seeks and modify the
game and level data to be singleload? Need to knock out disk access
completely and/or design the level editor to be a *memory*-based
editor, not a disk-based one. That seems beyond my capabilities.