[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Exomizer: How is the *world* do you get it to work??



On Sun, 13 May 2012, zyzzle wrote:

If you'd like, I could upload these other games somewhere...

Perhaps. There's always Asimov but I dunno how often /incoming is flushed.

Type Attack -- Similar to Load Runner, it has game data for 100
levelsx 256 bytes per level = 25600 bytes of level code. The game code
compresses nicely, now how to disable the disk seeks and modify the
game and level data to be singleload? Need to knock out disk access
completely and/or design the level editor to be a *memory*-based
editor, not a disk-based one. That seems beyond my capabilities.

I am trying to do the same with Lode Runner, but I speak 6502 with some difficulty, and everything goes out the window when disk drives are involved.

The reason for my linking a partial disassembly of Lode Runner here was to try to see if anyone *else* could figure out what I haven't - where the actual loading is done, so I can replace it with new code.

-uso.