On Jan 6, 9:15 am, David Schmidt <schmi...@my-deja.com> wrote:
On 1/5/2012 1:05 PM, Egan Ford wrote:
It seems to be related to the volume/player control, not really the
HTML. It renders in stages on FireFox, but ultimately comes out looking
ok - on iOS Safari, it never recovers from the interim stages until you
resize the screen.
That is just odd. And I do not know if there is anything I can do
about it. Here is the code:
INSTA-DISK:<audio controls src="the_bilestoad.wav" type="audio/wav" /
Sorry need audio controls.</audio>
BLuRry, has offered to redo the site and make it a bit less HTML 1.0-
ish. Perhaps that will fix it.
I don't perceive a difference in levels.
How did you measure it? If you open up the file in Audacity the
recorded amplitude should be .75. I'll create 1.0 files this weekend.
I want to test a different theory, can you visit http://asciiexpress.net/gameserver.1
(note the .1) and try any HIFI game? That is my older code that uses
8000 bps instead of 9600 bps. That code actually works with Virtual ]
[ whereas the 9600 code does not. I think there is a possibility that
9600 may just be too aggressive. Perhaps all IIs were not created
equal. Perhaps machine configuration has something to do with it.
Dunno.