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Re: Apple Disk Server Beta. Need testers.



Egan Ford wrote:
On Jan 6, 9:15 am, David Schmidt <schmi...@my-deja.com> wrote:

On 1/5/2012 1:05 PM, Egan Ford wrote:
It seems to be related to the volume/player control, not really the
HTML.  It renders in stages on FireFox, but ultimately comes out looking
ok - on iOS Safari, it never recovers from the interim stages until you
resize the screen.


That is just odd.  And I do not know if there is anything I can do
about it.  Here is the code:

INSTA-DISK:<audio controls src="the_bilestoad.wav" type="audio/wav" /

Sorry need audio controls.</audio>


BLuRry, has offered to redo the site and make it a bit less HTML 1.0-
ish.  Perhaps that will fix it.


I don't perceive a difference in levels.


How did you measure it?  If you open up the file in Audacity the
recorded amplitude should be .75.  I'll create 1.0 files this weekend.

I want to test a different theory, can you visit http://asciiexpress.net/gameserver.1
(note the .1) and try any HIFI game?  That is my older code that uses
8000 bps instead of 9600 bps.  That code actually works with Virtual ]
[ whereas the 9600 code does not.  I think there is a possibility that
9600 may just be too aggressive.  Perhaps all IIs were not created
equal.  Perhaps machine configuration has something to do with it.
Dunno.

Since users were always expected to adjust the volume (and tone)
controls on their cassette decks, with no expectation of being able
to move the deck between machines without re-adjustment, there was
no strong reason to maintain cassette sensitivity to a tight spec.

The actual sensitivity may vary somewhat depending on tolerances or
engineering changes of parts.

-michael

NadaNet 3.1 for Apple II parallel computing!
Home page:  http://home.comcast.net/~mjmahon/

"The wastebasket is our most important design
tool--and it's seriously underused."