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Re: Possibility of "64K only" filecracks?



On Tue, 3 Jan 2012, Egan Ford wrote:

Steve, I've been using this for my projects:

* Piotr Fusik (http://atariarea.krap.pl/x-asm/inflate.html, inflate
6502 code).
* Rich Geldreich (http://code.google.com/p/miniz/, deflate C code).

Fusik's inflate code is just under 512 bytes.  ~768 bytes are needed
as a scratch area and 10 page zero bytes for internal vars.  The code
decompresses only.

Geldreich's C code is what I use to compress the data on my Mac.  I
get the same level of compression as gzip/zip.

Fusik's code is written in his own ATARI assembler.  I ported it to
CA65 if you are interested.  It is easy to use as is checking for
errors.


Hm. I might look it over, but at this point I'm thinking ProDOS-cracking is going to be the ideal route for Donkey Kong.

-uso.