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Re: Looking for games on tape
- Subject: Re: Looking for games on tape
- From: KK <karim@airspace.com>
- Date: Tue, 20 Nov 2001 18:19:50 GMT
- Newsgroups: comp.sys.apple2
- Organization: Excite@Home - The Leader in Broadband http://home.com/faster
- References: <Xns915C897EFBF6Dwoopdedooo@24.9.59.72> <3BF817BD.7@digitalcivilization.ca> <9te1hc$483$1@server05.icaen.uiowa.edu>
- User-agent: Thoth/1.3.0 (Carbon/OS X)
- Xref: archiver1.google.com comp.sys.apple2:15120
I remember doing that! Back in those good 'ol days I wrote a machine
language enhanced TOS that mimicked the Commodore Pet one. The
enhancement was being able to see the name of the file you were loading
and could skip it and move on to the next one on the tape. A
rudimentary directory system.
I remember it was alot of fun, figuring out the timing etc for the tape
driver since it was basically just the speed of toggling an op-amp
which would determine frequency and then creating tones to encode the
data.
My how things have changed 20 years later....
In article <9te1hc$483$1@server05.icaen.uiowa.edu>, ground.ecn AppleII
Librarian <apple2pd@garp3.icaen.uiowa.edu> wrote:
> In article <3BF817BD.7@digitalcivilization.ca>,
> Mike Pfaiffer <mike@digitalcivilization.ca> wrote:
> >
> > It's been a while since I've heard anybody using tapes on an Apple... I
> >think you are likely to be stuck using DOS programs. I don't think
> >ProDOS can load or save from tape.
> >
>
> Trivial point: Neither DOS 3.x nor ProDOS can load or save from tape on a
> II, II+, or IIe. Tape I/O is supported by the ROM in the machines which
> works regardless of the op. sys. running. A good TOS (Tape Operating
> System) was never universally adopted by the Apple II users, although some
> primitive ones were developed. Does anyone here remember hooking a simple
> transistor circuit to the game i/o port to turn the cassette player on/off
> remotely under the computer control? Those were the days my friend ...
>
> You must bypass DOS and ProDOS to use tape on an apple II.
>
> --Steve