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Re: 10 mhz 6502's...



sirarlias@webtv.net wrote:

>I don't know how well a //c would respond since it expects a 65c02.
>Maybe an unenhanced IIe would be a better choice for experimentation.
>It's my understanding that the Zip and Rocket chips have built-in cache
>RAM, as well as the ability to switch back to 1MHz for programs which
>expect that rate, so this would be an issue. (Although playing Dig Dug
>at 10MHz might be interesting.)
>
>There is a 10MHz Rocket Chip.

I tried running DigDug on a 12Mhz TranswarpGS and guess what?
You hit the space bar and the game is over!

Kind of like trying to play old DOS games on Athlons.  ;-)