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z-code interpreters?



It's pretty easy to generate z-code without having to try very hard --
so I thought it could be neat to take some z-code produced by Inform7
and then boot up the adventure on a //.  Anyone think this might be
feasible?

Inform7 can output Z-Code versions 5, 6 and 8  (well, also Glulx but
there's no interpreter for that in 8-bit land)

Were there any Z-Code version 5 games for the // series?  Wishbringer?

Zork Zero was version 6, but would the UI of that game co-operate with
alternate z-code?  (it was a NICE interface if my childhood memory
serves me correctly... DHGR too.)  I guess I could always ask Steve
Meretzky, anyone have his number?  ;-D  (Still waiting for him to
release Bac Attack...)  I think it was somewhat prodos-based too, but
I don't know how much beyond the loader/low-level is prodos.  If it
was filesystem-based then maybe it would be easy?

-B