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Re: Future of Silvern Castle



In article <91b331$5ok$1@nnrp1.deja.com>, finkjsc@yahoo.com wrote:

> For everyone who responded, thanks.  Without money or feedback the only
> incentive to release Apple II software is charity.
> 
> If you download something for free, especially a limited (i.e. dead)
> market like the Apple II, and you can't at least send an email with a
> word of thanks you are part of the problem.
> 

Sorry, I haven't got around to looking at your program yet. It's one of 
those things I've been wanting to get to, but I've been a little busy 
with the birth of my 4th child a week ago, and programming Arachnid.

> I for one have decided to release all my software as freeware, because
> I want to share my Apple II stuff with others, but I don't exist in a
> vacuum, without feedback I cannot continue to release software on a
> timely basis.  If the only incentive I have is because I want to
> release stuff without ever knowing if anyone cares, I'll probably never
> release another Silvern Castle update, or any other Apple II title for
> a long time. I mean, what's the point?
> 

I agree, if it's all in a vacuum you feel it's pointless. I hope you 
will continue to release stuff, I plan to do so for some time to come.

> This forum is filled with laments about the poor state of the Apple
> II, and if users can't at least appreciate the works of other users,
> then you are deepening the hole of what remains of the Apple II market.
> 

I think there are some positive indications in the Apple II market. It 
would be a shame if people were just talking themselves out of a good 
thing.

> That's my opinion,
> Jeff Fink, Silvern Castle author
> 

Mine too.

Kim Howe
khowe@omninet.net.au
http://www.omninet.net.au/~khowe/arachnid/index.html