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Re: New Apple II SuperSite Online



Eric Shepherd <sheppy@sheppyware.net> wrote in message
B610B915.C882%sheppy@sheppyware.net">news:B610B915.C882%sheppy@sheppyware.net...
> in article 39eb330f@news.svn.net, Paul Grammens at grammens@svn.net wrote
on
> 10/16/00 9:57 AM:
>
> > As I've said before, I believe this anti-piracy mania contributed to the
> > demise of the Apple II.   It was so much easier to use a PC with it's
> > non-copy protected programs on hard disk than fool around with a bunch
of
> > slow, copy protected floppies.
>
> Well, for the record, I don't know of any Apple II software released in
> nearly 10 years that comes on a copy-protected disk.
>

Ten years ago would be 1990. The Apple II platform was already in steep
decline by then. In fact, that's the year I bought my first computer, a
386DX-25.  I considered an Apple II, but even to a newbie it was apparent
that it was obsolete.
Interesting comparison: that's the computer I started playing Wolfenstein 3D
on. Now I've tried it on my IIgs (and thanks a lot for that, Sheppy!)
However, the graphics on that 386 were superior, and so was the game play.
The IIgs version does load faster, though.  As a "what if", I have to wonder
what would have happened if the original game had been written for the IIgs.
A lot of people I knew were buying PC's in part to play that game.

But back to the effect of copy protection:  I have boxes of software that I
got with my Apple II's, and much of it can't be run from my expensive hard
disks because it's copy protected.  I've mentioned Print Shop before, that
one drives me nuts. You can load it onto the hard disk, but you have to
insert the copy protected floppy in order to run it!
That's not a problem on the PC version.
The message: if you want to run your software from a hard disk, get a PC or
Mac. And that's exactly what people did.
-Paul