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Re: Your best 3-D 8-bit Apple II game list?
"Livid Dragon (see .sig for valid email)" writes ...
>
....
> ACK! Nobody has mentioned Stellar 7? Arctic Fox? Space Rogue? Not even
> a hint of Elite?! Those are about as close to '3D' in both display and
> actual game mechanics as the Apple II ever got.
>
> Mmm, Elite....
....
Neat! Almost mentioned all of those games (except for Arctic Fox which I
only vaguely remember playing). Stellar 7 did offer very good speed and
realistic perspective. On the other hand, the open 'wire frame' modeling made
for kind of a raw look.
Space Rogue was chiefly a picture-text adventure (a very good one); but,
yes, it did have some memorable 3-D sequences. (Seem to recall that trips
between systems involved piloting through realistic looking worm-holes. There
was also a pretty stiff arcade-style challenge involving a monster on a space
station.) Actually, some of Space Rogue's 3-D technique shows up a few years
later in an early Tex Murphy adventure for PC.
My chief criticism of Elite's 3-D space combat is that good battle
tactics requires firing the moment you pick up an enemy blip. Letting enemy
ships get close enough to see any real detail means taking too many hits.
Still, I've logged way too many hours on Elite to not like the game (even
though it may not actually be winable).
Rubywand