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Re: Your best 3-D 8-bit Apple II game list?
In article <39C0A03F.37EDCE79@swbell.net>, Rubywand wrote:
>"Livid Dragon (see .sig for valid email)" writes ...
> Space Rogue was chiefly a picture-text adventure (a very good one); but,
>yes, it did have some memorable 3-D sequences. (Seem to recall that trips
>between systems involved piloting through realistic looking worm-holes. There
>was also a pretty stiff arcade-style challenge involving a monster on a space
>station.) Actually, some of Space Rogue's 3-D technique shows up a few years
>later in an early Tex Murphy adventure for PC.
Actually, Space Rogue had quite a bit of space combat in it. I seem to
recall a Newtonian flight model option, too, but that may have been some
other game. I definitely recall the rings you had to fly through when
warping across systems, though. I think you also had a time limit of
sorts, because the "hyperspace" ate through your shields, but that could
also have come from another game.
Time to get back to sorting images, playing around, and getting all these
different space-sims sorted out again...
--
"It was like he was describing a rusty old backhoe getting it on with a
broken down front-end loader. The parts don't fit, things go crunch,
and everyone leaves unsatisfied, including the reader. "
- Big Daddy, on Stephen King's depictions of sex scenes (from csipgr)