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Re: ANN: One MHz Software CD-ROM
Supertimer writes ...
>
> Rubywand <rubywand@swbell.net> wrote:
>
> >But, if all you run is 16-bit wares, you'll miss out on ...
> >
> >Tangled Tales
...
> >Realms of Darkness
> >Dragon Wars
> >
> > That's a lot of fun to pass up.
....
>
> I started out as an 8-bit Apple II user and played lots of 8-bit
> Apple II games. However, when I got the IIGS, it so
> completely blew me away that I simply stopped using the
> 8-bit stuff and turned into a "pure" IIGS user.
>
Except that, if you like adventures, you want to play a good one.
There is much more to a great questing experience than super graphics
and sound.
For example, the graphics in Tomb Raider are clearly superior to
those you find in Wizardry VI, Ultima Underworld, Eye of the Beholder
II, The Summoning, or Dark Sun; yet, any of the latter is a vastly
superior adventure.
Even better, take one of the new SVGA Zork adventures and compare
it to an Infocom Text oldie like Enchanter or Sorcerer. The new Zorks
are beautiful and offer great sound. Enchanter and Sorcerer are much
better adventuring experiences.
Similarly, there are many for-IIgs games which are not nearly as
absorbing as Magic Candle or as clever as Tangled Tales or as addictive
as Super Bunny.
> I know I'm going to be flamed for this
....
Not likely. What someone likes is what he/she likes.
> but I think comp.sys.apple2 is big enough for two types
> of diehard Apple II users. Those that like mainly the IIGS
> and its software and those that like that like the 8-bit stuff
> too (or mainly the 8-bit stuff).
>
> So Apple II Forever. I just think of the it as specifically
> Apple IIGS. ;-)
As you say, Csa2 is big enough for all kinds of Apple II's-- to say
nothing of lost Mac users!
Rubywand