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Re: This is a another question
On Sun, 13 Dec 1998 14:45:12 -0700, Frank Carney
<frankc@cyberhighway.net> wrote:
>I do not see how you can make a SNES emulator on a GS. One of the
>problems is speed. The SNES uses a 90MHz silicon graphics chip with
>built in 3D. The GS has nothing of the kind.
Wrong Nintendo, Grasshopper.
Supertimer writes of an attempt to emulate Super Nentendo
Entertainment System, the follow on to the original Nintendo. It used
a 6502 CPU, same as the apple II line (except the IIgs), therefore,
the code is completely compatible with the exception of hardware
interfaces and any kernal routines that SNES may have came with (which
I doubt).
You speak of Nintendo 64, which does indeed use a variant of the MIPS
R10000 CPU, I believe less the FPU capability. They are supposed to
have a pretty hot graphics engine in them as well.
You are right about the impossibility though, I've been privy to a
heated discussion on another NG regarding trying to emulate Nintendo
64 with a high end Pentium II PC. You can imagine the banter;
Boast:
"I can do it,.... just wait a couple years while I write the
emulator. Shouldn't take more than my 450 Mhz PII and my Oxygen 202
dual processor graphics card".
Response:
"Yea, if you're that hard up, why don't you just go out and
fork over $130 for a real one. You can play it today"
All too funny.
Dave
Cut the crap and send us an email @
crapd_obenauf@mindspring.com (spamproofed)
Have a great day!