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Re: This is a another question
quoted from "http://www.d.umn.edu/~lscharen/" (Super Mario Bros GS site)
""
The compiler would take a NES ROM image in iNES format, and 'compile' it
into a GS/OS or
Prodos 8 application. Since a NES uses a 6502, most of the code can be cut
and pasted,
anything haveing to do with NES hardware (scrolling, tiles, etc.) would be
implemented as calls to
a NES library linked in to the file. I think this would be really neat as
IIGS users would suddenly
have >200 new games available to them. If anyone out there has detailed
information about the
NES, feel free to contact me.
""
I think the author would get started on the compiler if we could find
information about Nintendo/Emulation for him. Lucas even specifies a ROM
format, iNES. Those are ROMS for a nintendo emulator for a Windows or Mac
computer. (I think that just about EVERY NES game ever made for the
Nintendo is available for download in this format)
Supertimer wrote:
> howard clark <ampman@castle.net> wrote:
>
> >Yeah. Years ago i found a message on this newsgroup named Gameboy GS
> >emulator there was a replay it was yes where can i find this gameboy gs
> >emulator please tell me
>
> I'm still waiting for Dr. Tom to announce the release of the half done
> version, since he reported some time ago that he got a hold of the
> author.
>
> As Mitch Spector and I discussed in an email exchange,
> I'd rather see something released than sitting in the author's closet.
>
> And that's apparently where it still is...
>
> If you think the idea of a Gameboy emulator for the IIGS is neat,
> you should see this:
>
> http://www.d.umn.edu/~lscharen
>
> The goal is to make a Super Nintendo SNES emulator!