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Re: Mousetext toolbox
I agree that mousetext characters are somewhat limited for a user
interface.
Which brings up another program I was working on. I created a full
mousetext character font to be used on the hi-res and dbl hi-res
graphics screens. This allows for apple II+ and IIe users to enjoy
mousetext on their computers as well. Since the character generator
can access multiple fonts at any time, the mousetext character font
can be expanded to have 96 mousetext characters and your program still
can have access to the regular fonts as well. With two fonts
installed, your program can have access to all 96 characters as
normal, inverse and mousetext. Because of the inverse function in the
character generator, even the mousetext characters can be displayed in
inverse. Also, using fonts this way makes it easy to create sprites
for games. Especially games where block graphics are involved that
fit in a 7x8 or 14x16 pixel square.
I will post a link when I get the package together.
Rob