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Re: Emus vs. the Real Thing



Stavros Robert Karatsoridis writes ...
> 
> Rubywand <rubywand@swbell.net> wrote:
 ....

> >> >      Is the new emu-Mac the way to go for most GS users? No. Whatever
> >> > the nice features of the emu-Mac, it is not a standard GS and it has
> >> > _no_ chance of ever becoming the 'standard GS'. It lets you run some
> >> > software faster; but, there will never be much in the way of new GS
> >> > games, etc. which are designed to utilize the setup's capabilities. The
> >> > emu-Mac market will never be large enough to support emu-Mac product
> >> > development.
> 
> What "capabilities?" An emulated IIgs does not have any special
> capabilities that cannot be performed on a real IIgs, so developing
> software especially for the emulator is not a viable option anyways, even
> if there were a market for it.
>

     If the emu acts like a GS, then, you can develop "GS software" on
the emu to run on the emu. According to Lim, software runs a lot faster
on the emu. Software might be written to take advantage of this extra
speed. One might even fudge a bit on GS-ness and permit a 640 x 480 x
256-color display mode.

     Were there a market for software developed for an emulated
souped-up GS, then, why not produce it? The cruncher is that the
potential market appears to be too small to justify production of
emu-only software.

 
 ....

> 
> See above: the emulated GS does not have any special new abilities,

     It has whatever special abilities the emulator designers choose to
give it.


> so why
> not develop new software for the real GS, which will then run on the
> emulated GS anyways (assuming the emulator is compatible).

     Agreed. You can sell GS software to GS users and, maybe, to emu
users.


>  BTW, Mike
> Westerfield of the Byteworks uses an emulated GS for all of his software
> development now (can't remember if it's GUS or Bernie, though).
 ....

     How is Mike coming along with the new GS BASIC?



Rubywand