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Re: ?



In article supertimer@aol.com (Supertimer) writes...

>spec@vax2.concordia.ca (Mitchell Spector)
> 
>>and that is even _without_ the sound emulation done yet).
> 
>What are the sound capabilities of Gameboy?

    It had 4 sound channels, each of which could be mapped left or
right (basically, it was like an 8-bit Nintendo with stereo sound,
though nothing as complex as FM-synthesis mind you).

    The other things that would be emulated are an 8-bit Z80
running at about 4 MHz, around 16K of RAM, hardware sprites,
160x144 resolution with 2-bit greyscale and maybe the serial
interface if that was supported.

Mitchell Spector
spec@vax2.concordia.ca