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Re: Simcity for c64; why not Simcity for GS?



In article <26MAR199800553489@vax2.concordia.ca>, spec@vax2.concordia.ca says...
>
>In article supertimer@aol.com (Supertimer) writes...
>
>>Look at this....
>> 
>>>>>
>> 
>>Subject: Re: simcity for c64?
>>From: stukablitz@aol.com (StukaBlitz)
>>Date: Tue, Mar 24, 1998 17:55 EST
>>Message-id: <1998032422552800.RAA01306@ladder03.news.aol.com>
>> 
>>Yes there was a version of it for Commodore. Its not too good though. Maxis
>>made it and I have a copy if you want it.
>>Clint Woodworth
>>Stukablitz@aol.com
>> 
>><<<
>> 
>>Where is ours?
>
>    Short answer: Sitting on a shelf somewhere in California, in an
>uncompleted state, all due to the fact Maxis wanted something in the
>range of US$150,000 to license an Apple IIgs port. Wolfenstein 3-D
>was in a similar snag years ago--when I spoke with John Carmack he
>said it would take a minimum of US$10,000 to license the game (in
>the end that changed, on condition it was released as freeware).
>
>Mitchell Spector
>spec@vax2.concordia.ca

 Guess John decided he didn' need that ivory backscratcher...