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Re: Wolfenstein 3D levels
- Subject: Re: Wolfenstein 3D levels
- From: supertimer@aol.com (Supertimer)
- Date: 1998/03/02
- Newsgroups: comp.sys.apple2
- Organization: AOL http://www.aol.com
- References: <pVYJ.17$l44.211220@ptah.visi.com>
nathan@visi.com (Nathan Mates) wrote:
>Mitchell Spector <spec@vax2.concordia.ca> wrote:
>>http://www.geocities.com/SiliconValley/4825/wolf.html (unfortunately,
>>many are compressed with a version of StuffIt which ShrinkIt GS 1.1
>>cannot open. Unless someone has recently written a better IIgs *.SIT
>>decompressor, you'll need access to a Mac or PC to open them).
>
> And that's the a problem caused by using proprietary data formats
>for public data transfers. And, that's not more secure, not more
>usable, not more logical. If people were educated as to the
>consequences of using such a non-portable data format, then hopefully
>they wouldn't put up such files for public consumption.
.sit is a proprietary format and .zip is not? I thought .zip was also
a proprietary format. There's also the problem of extended files.
If not .sit, how are you going to store an extended file? It has to be
.sit on a Mac because that's the standard. You could use .shk,
but while it is available for the Mac, it is not standard. I agree that
the changing .sit format is annoying. The .sit decoder I have on the
PC breaks on many .sit archives. It is just that for Mac users, there
is no real choice.
Why do .sit decoders break so often but .zip decoders don't? .zip
is a proprietary format of pkZip, right? Do they just don't update it
as much?