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Re: wolf 3d-- BUG
Nathan Mates writes ...
>
> In article <34ED1FA1.3118F48@swbell.net>,
> Rubywand <rubywand@swbell.net> wrote:
> > Wolf-3D does not exit correctly on a rather standard GS setup. It
> >is reasonable to say that the game has a Bug which needs to be
> >corrected.
>
> For the Nth time in the past few days, IT'S AN OS BUG. Not the game.
> Please learn to comprehend that buggy code in ROM or Apple's files is
> NOT game code.
>
The OS was there first. However weird and quirky, its rules are the
ones programmers must play by-- either that, or supply a 'rule change'
with the program.
During the development and play-testing of a game, an OS bug is,
indeed, an OS bug. Once the game is released to the public, something
like bombing upon exit is a _game_ BUG.
That Wolf-3D has a Bug does not necessarily imply buggy C or Assem
coding or, even, carelessness. In fact, a Bug does not have to imply
anything because what matters is game performance. If Wolf-3D crashes a
standard system running the standard OS, it has a really bad "feature"--
generally referred to as a "Bug". Bugs, once reported, are supposed to
be fixed.
Rubywand