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Re:wolf 3d-- bug?
Nathan Mates <nathan@visi.com> wrote:
>
> That's quite probably an OS bug exposed by Wolfy. While easier to
>fix on a ROM 01, the parallel code is in ROMland on a 3, making it
>slightly more difficult to patch. There might soon be a GUPP version
>(available first on delphi, as usual) which makes the system behave
>more sanely.
Ok, this has nothing to do with Wolf3d but since you're talking about
patching the OS now ;). FWIW, the one time I ran Wolf3d it exited fine
on my ROM 01.
I was looking at the code for the Font Manager (I want >255 pt fonts,
dangit) and saw that they patch out the code for quite a few functions
rather than implement them in a new version of the tool. Is there some
rational explanation for this, or was it just easier to do?