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Re: Can I create a synthlab instrument with my Audio Animator?



In article pubpc1@library.ucla.edu writes...

>Joyce M Smith wrote:
>> 
>> Hello everyone,
>> 
>>     I would like to be able to sample a sound or instrument with my Audio
>> Animator, and then be able to synthesize that instrument with a music
>> program.
>> 
>>     For example, I would like to be able to sample a Whistle.  Can I whistle
>> into the Audio animator (lets use the note C), and then use a program to
>> turn this whistle into an instrument, which would be able to play the notes
>> A-G?
>> 
>> All help is very appreciated,
>> 
>>        Sandy 
> 
>WaveLab is the program you need that would do this for you.
>After recording the sound, import it into WaveLab, then
>save it as an waveform file (totaling 64K).

    Actually, the largest a waveform sample can be (at least
when working with MIDIsynth) is 32K in size. In practice it
will be even 2-3K smaller because some of the space is always 
reserved for the default 'Woodblock' sample in each bank.

>Next, open up synthLAB and play around with the instrument board
>to create the whistle sund you want.  Note that the instuments
>you create can sound very different than the raw waveform
>you record.

    Yep, it's certainly no trivial task. It's also a good idea
to digitize your sample at a low to medium frequency (e.g. 11
to 22 kHz) and not longer than a second or two. Just getting
a sample to fit into DOC-RAM can be a real challenge, nevermind
getting it to sound right. :-)

    If you don't have the patience to create your own homemade
samples, you can usually find some decent ones to extract from
MOD files (rSounder 3 will extract individual instruments). As
another bonus, many are already small enough to fit.

Mitchell Spector
spec@vax2.concordia.ca