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Re: c64 for iPhone, what about //e for iPad?



On 9/21/2010 10:38 AM, Warren Ernst wrote:
On Sep 21, 10:36 am, datajerk<dataj...@gmail.com>  wrote:
On Sep 21, 11:05 am, Sheppy<the.she...@gmail.com>  wrote:

On Sep 21, 10:37 am, Drew<goggled...@gmail.com>  wrote:

IIGS emulator on Ipad would be really kool. Put it on Cydia
instead :). I would pay for that :)

Except then I couldn't use it. I don't jailbreak. :)

Sheppy

You don't have to.  As the developer you can generate ad-hoc
provisioning profiles for you and your friends (I'll be your
friend :-) for testing.  No JB needed.

I am a beta tester for a two i* apps.  The developers just send me
a .mobileprovision and a .app.  I drag/drop to iTunes, sync, and
voila!  I have the app until the profile expires.  About every 6
months I get updated profiles for continued testing.

As an FYI, there is a pretty good //e emulator for Android called
candyapple. It's just a 128K enhanced //e with two floppy drives, but
it works pretty well for games.

Now, if they kick in a 32MB hard drive image, I could use it for
my development--except for testing with real hardware!

-michael

NadaNet 3.1 for Apple II parallel computing!
Home page:  http://home.comcast.net/~mjmahon/

"The wastebasket is our most important design
tool--and it's seriously underused."