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Re: c64 for iPhone, what about //e for iPad?



On Sep 22, 10:11 am, "Michael J. Mahon" <mjma...@aol.com> wrote:
> On 9/21/2010 10:38 AM, Warren Ernst wrote:
>
>
>
> > On Sep 21, 10:36 am, datajerk<dataj...@gmail.com>  wrote:
> >> On Sep 21, 11:05 am, Sheppy<the.she...@gmail.com>  wrote:
>
> >>> On Sep 21, 10:37 am, Drew<goggled...@gmail.com>  wrote:
>
> >>>> IIGS emulator on Ipad would be really kool. Put it on Cydia
> >>>> instead :). I would pay for that :)
>
> >>> Except then I couldn't use it. I don't jailbreak. :)
>
> >>> Sheppy
>
> >> You don't have to.  As the developer you can generate ad-hoc
> >> provisioning profiles for you and your friends (I'll be your
> >> friend :-) for testing.  No JB needed.
>
> >> I am a beta tester for a two i* apps.  The developers just send me
> >> a .mobileprovision and a .app.  I drag/drop to iTunes, sync, and
> >> voila!  I have the app until the profile expires.  About every 6
> >> months I get updated profiles for continued testing.
>
> > As an FYI, there is a pretty good //e emulator for Android called
> > candyapple. It's just a 128K enhanced //e with two floppy drives, but
> > it works pretty well for games.
>
> Now, if they kick in a 32MB hard drive image, I could use it for
> my development--except for testing with real hardware!
>
> -michael
>
> NadaNet 3.1 for Apple II parallel computing!
> Home page:  http://home.comcast.net/~mjmahon/
>
> "The wastebasket is our most important design
> tool--and it's seriously underused."

I've mentioned it and the developer said there was too interest. Bring
it up with him!

-Warr