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Re: Wizardry 1: How are you supposed to win this?



In article <gberigan-1111971641310001@abeln730a.unl.edu>,
Greg Berigan <gberigan@cse.unl.edu> wrote:
>It has been awhile, but were there good and evil alignments?  I remember
>one of those tricks would turn ninjas good and samarais evil.  Then again
>I may be thinking of The Bard's Tale.

	Method I recalled was was when you have evil characters and
encounter a group of friendly monsters (and it gave you the choice of
fight or macarena) and chose not to fight those characters would slowly
become good.  I suppose vise versa for samurais.
	Alternative I suppose would be a character editor. =^)  My
cousin gave me a program called Wizfix which would let you edit just
about everything and put any item in your inventory.  I gave one of my
characters some item, invoked it, and next thing I knew, had something
like a -163 armor class.
	The way it fixed numerical values (attributes, hit points, etc)
was weird though.  Suppose you had 10 hit points and told the program to
increase it, it would incriment by perhaps 10 points.  Again, by 7 points,
again, by 14 this time.  It would eventually max out at 255.

>Also be careful trying various indentify tricks.  One of them sets a
>password on characters.  (The password is Control-@ (the NUL password).)

	ah, the infamous "item #9"  There were a couple of others
which evade me (though I think someone listed them in another message)
Never heard of the password one.  The first time I did that I was giddy
like a schoolgirl when my bishop's level finally stopped increasing and
his hit points went 1000+, quite a step above all my other characters
who were "Wizfixed" to 255hp.


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