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Re: Robot Odyssey
- Subject: Re: Robot Odyssey
- From: Eric Jacobs <no@no.no>
- Date: 1997/10/09
- Newsgroups: comp.sys.apple2
- Organization: Erol's Internet Services
- References: <342FBE5B.4ACC@aol.com> <611hta$t3i$1@goanna.cs.rmit.edu.au> <612pgb$r40@catapult.gatech.edu> <3439C5D4.7D8E@madrid.ericsson.se> <61d8q1$j85@catapult.gatech.edu> <343C16BF.E47@no.no> <343C0B1A.D996565A@magna.com.au> <61j7j5$bn3@nr1.calgary.istar.net>
Quinn Dunki wrote:
>
> Dave Morrison wrote:
>
> > I was thinking about this last night. The original packaging I have lists the
> > program/game as "Robot Odyssey I". Anyone know if there was a 2nd one or plans
> > for a second one??? Naming it as Robot Odyssey I sure makes it sound like they
> > intended to do 2 or more.
>
> Yes, they did indeed intend to make sequels to the game (hence the
> name).
> They sacrificed a lot in terms of appearances and level of detail in
> order
> to make the game easily extendable. But, as is so often the case, the
> company's priorities shifted, and the market changed before any sequels
> ever appeared.
The design of Robot Odyssey is approximately as structured as that of
Rocky's Boots, and there doesn't seem to have been plans for "Rocky's
Boots II". I don't know if there's anything anyone could have done to
make it easier--or harder--to extend the game. The graphics in the
game are simply a consequence of using Robinett's "ADV110" engine.
Or did you mean something else?
I find it interesting that they came up with Think Quick after
seemingly abandoning the Robot Odyssey concept. The two games are
remarkably similar. Both are nifty adventure games that teach logic
skills. Although, admittedly, Think Quick is a lot easier.
> I did however start writing a port of Robot Odessey to the Mac a while
> back.
> It's still on my hard drive, I think...
That sounds really nifty. How far did you get, out of curiousity?