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Re: I'm stuck in the TEXT GAME CYBORG. Can anyone help?
- Subject: Re: I'm stuck in the TEXT GAME CYBORG. Can anyone help?
- From: Rubywand <rubywand@swbell.net>
- Date: 1997/08/31
- Newsgroups: comp.sys.apple2
- Organization: Southwestern Bell Internet Services, Richardson, TX
- References: <5thopl$arv$1@mentor.telis.org>
itsme wrote:
>
> I rediscovered text games again. They're great, everything that goes on
> exists in your mind. Use your imagination!
>
> I messed around with CYBORG, and I cant figure out how to:
>
> 1)get the lizard his food
> 2)use the string ....
>
> If you can give me a small hint that would help me continue playing, it
> would be great!!!
>
> Please email help to quantum@telis.org.
Okay.
In case someone else is playing ... in Cyborg you are part machine and
part human. Your mind is also split: the machine part of your mind is the
computer (which "scans"/looks at things and reports); the human part is the
player (who decides what to do and types in commands).
As the adventure begins, 'something really bad' has, evidently,
happened recently. Your memory is impaired, your permanent Power-Pack is
missing, and you have no idea who/where/why you are! Your quest is to get
yourself together, find out what's going on, and, if necessary, fix it.
Like many other early 1980's adventures, Cyborg recognizes simple one
or two-word inputs-- e.g. SCAN LIZARD, GET POWER-PACK, CUT FRUIT, SHOOT
SNAKE, TIE STRING, INSERT CARD, BREAK TRAPDOOR, OPEN CUBE, GO EAST (or
EAST, or E), UP, DOWN, N, S, NE, SW, etc..
A very important game feature is the HELP command. HELP is not, as in
most adventures, a 'wimp out' command. In Cyborg, it is treated like a
special request to your machine/computer side for additional information
about items, locations, and commands. (In terms of game design, it's a
clever way of supplying information you would be able to obtain if the game
had a more advanced, Infocom-class parser.)
You are _supposed_ to use HELP, especially in 'interesting'
places/situations. A good example is when you're on the N-S ramp near the
electrified railing.
The game allows one SAVE per game diskette. For multiple SAVEs, make
two or three Disk Muncher copies of the diskette.
It is possible to BREAK or otherwise destroy needed items (in which
case you will notice no benefit from breaking something and do an immediate
RESTORE).
It is useful to know that your laser can, often, CUT an item without
destroying the item and/or its contents. Also, one must, sometimes, WEAR an
ID Card.
Cyborg is a medium-length adventure produced by Sentient Software in
1981. It is available on Asimov.
Rubywand