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Re: Ultima 6



In article <53a06q$55f@pegasus.odyssee.net>, percim@odyssee.net (Mark
Percival) writes:

>
>Apparently, back in 1990, they were going to.  However the project was
>dropped.  The official reason was that the Apple II series didn't have
>the horsepower to run the game.  A more likely reason was the
>dwindling support the II was receiving from Apple.  Certainly, if the
>IIe didn't have the horsepower, the IIGS did.
>
>

     Some GS's could have run Ultima VI in 1990. A consistent problem has
been that, unlike the PC, Apple II systems have not automatically included
hard disk, memory, and speed upgrades.

    Ultima VI, Wizardry VI, Might & Magic III, and/or Eye of the Beholder
for GS would have given a major push to GS enhancement. As it turned out,
we had to wait for System 6 to, finally, force users (including me) to
either upgrade or forget about running new wares.

    Today's 'standard' 4-5MB GS with hard disk and accelerator could
easily handle attractive for-GS versions of many 90's games from Origin,
Sir-Tech, SSI, ... . 
    

Rubywand