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Re: Quake for the GS? Nah, I'd Rather See Commander Keen!
- Subject: Re: Quake for the GS? Nah, I'd Rather See Commander Keen!
- From: nathan@visi.com (Nathan Mates)
- Date: 1996/10/04
- Newsgroups: comp.sys.apple2
- Organization: (missing)
- References: <52vlvt$bdq@eri.erinet.com> <52voc5$sss@darla.visi.com> <5337o1$8s4@ttacs7.ttu.edu>
In article <5337o1$8s4@ttacs7.ttu.edu>,
Captain Harlock <Z5D31@ttacs3.ttu.edu> wrote:
>You're right. I think Commander Keen would be a much better port to the GS. If
>I had any modicum of coding skill in a language other than METAL, I'd do it
>(I've got most of the graphics already).
There are a bunch of IBM EGA games that would be a snap to convert
graphically; it's the rights to the graphics, game concept, and
getting any semblance of speed out that's the problem. Apogee's
Biohazard looks _very_ convertible, and a good chunk more fun than
Keen. [And I really don't think a GS could pull off the hyperactive
action, but 'Abuse' with simpler graphics just might be doable--
darn fine game that.]
Nathan Mates
--
<*> Nathan Mates http://www.visi.com/~nathan/ <*>
# What are the facts? Again and again and again-- what are the _facts_?
# Shun wishful thinking, avoid opinion, care not what the neighbors
# think-- what are the facts, and to how many decimal places? -R.A. Heinlein