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Re: Quake for the GS



In article <52voc5$sss@darla.visi.com>, nathan@visi.com (Nathan Mates) wrote:
>   [Running that game at a decent resolution (640x480 or better,
>20+fps) is damn hard on a lot of pentiums (My P90, 32MB ram can't do
>that.) And I don't think it's simply because of poor coding or
>algorithms.]

Yeah, I run mine at 320x200 - p-100 48/meg

what about a similar engine, but without filled in polygons?  Just pure lines? 
Would that help any?

>   Besides, in my opinion, the gameplay sucks compared to Duke Nukem
>3D. Who needs Doom XVII: "Nightmares of our graphic designers after too
>much Taco Hell"?

Duke Nuken is GREAT for a story, and 1-person gameplay.  Quake isn't supposed 
to be.  It's a deathmatch game.  and OH baby, it's a LOT o' fun with 16 CRAZY 
people at once.

But I digress... I didn't mean to start a PC-quake discussion, I was just 
passing on my wacky idea.  :)

/--- Matt Portune --------------- "Now Alive Again: Apple ][GS" ---\
|  mportune@telerama.lm.com                    The Avatrax Studio  |
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