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Re: Quake for the GS
- Subject: Re: Quake for the GS
- From: mportune@telerama.lm.com (Matt Portune)
- Date: 1996/10/03
- Newsgroups: comp.sys.apple2
- Organization: The Avatrax Studio
- References: <52vlvt$bdq@eri.erinet.com> <52voc5$sss@darla.visi.com>
In article <52voc5$sss@darla.visi.com>, nathan@visi.com (Nathan Mates) wrote:
> [Running that game at a decent resolution (640x480 or better,
>20+fps) is damn hard on a lot of pentiums (My P90, 32MB ram can't do
>that.) And I don't think it's simply because of poor coding or
>algorithms.]
Yeah, I run mine at 320x200 - p-100 48/meg
what about a similar engine, but without filled in polygons? Just pure lines?
Would that help any?
> Besides, in my opinion, the gameplay sucks compared to Duke Nukem
>3D. Who needs Doom XVII: "Nightmares of our graphic designers after too
>much Taco Hell"?
Duke Nuken is GREAT for a story, and 1-person gameplay. Quake isn't supposed
to be. It's a deathmatch game. and OH baby, it's a LOT o' fun with 16 CRAZY
people at once.
But I digress... I didn't mean to start a PC-quake discussion, I was just
passing on my wacky idea. :)
/--- Matt Portune --------------- "Now Alive Again: Apple ][GS" ---\
| mportune@telerama.lm.com The Avatrax Studio |
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