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Re: Installing Hyperstudio on a hard disk
On Jun 1, 5:57 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:
> Polymorph wrote:
> > To: KP
> > KP wrote:
> >> On May 17, 3:31 am, Toinet <antoine.vig...@laposte.net> wrote:
> >>> On 17 mai, 09:18, Polymorph <mike.a.steph...@gmail.com> wrote:
>
> >>>> On May 17, 5:03 pm, Toinet <antoine.vig...@laposte.net> wrote:
> >>>>> On 17 mai, 03:18, KP <kjpm...@gmail.com> wrote:
> >>>>>> On May 16, 6:09 pm, Toinet <antoine.vig...@laposte.net> wrote:
> >>>>>>> On 16 mai, 22:52, KP <kjpm...@gmail.com> wrote:
> >>>>>>>> To install Hyperstudio on an emulated hard disk, do you just use
> >>>>>>>> the
> >>>>>>>> Finder to copy all of the files from all of the floppies over to
> >>>>>>>> the
> >>>>>>>> hard disk, or is there a formal install/setup program that
> >>>>>>>> should be
> >>>>>>>> used?
> >>>>>>> You can do proceed either way but there is an Installer program
> >>>>>>> in the
> >>>>>>> program disk. There are several scripts:
> >>>>>>> - A.C.E. Toolset
> >>>>>>> - All Accessory Programs
> >>>>>>> - All Clip-Art
> >>>>>>> - All Clip-Sounds
> >>>>>>> - All Files on Hard Drive
> >>>>>>> - All Sample Stacks
> >>>>>>> - Small Installation
> >>>>>>> - A.C.E. Toolset:
> >>>>>>> This script installs the Audio Compression and Expansion Toolset.
> >>>>>>> These files will be installed on the selected disk, and you will
> >>>>>>> need
> >>>>>>> the /SystemTools1 disk for GSOS 6.0 or later.
> >>>>>>> - All Files on Hard Drive:
> >>>>>>> This script installs all the HyperStudio files in several folders
> >>>>>>> in a
> >>>>>>> main folder called HyperStudio on your hard disk, plus a number of
> >>>>>>> fonts on your startup disk.
> >>>>>>> You will need the version 3.1 disks /HS.System, /HyperStudio,
> >>>>>>> /Samples.
> >>>>>>> 1, /Samples.2, /HS.Art, and /HS.Sounds.
> >>>>>>> - Small installation: (typo in the help file)
> >>>>>>> This script installs the only the HyperStudio program and Home stack
> >>>>>>> in the folder called HyperStudio on your hard disk.
> >>>>>>> You will need the version 3.1 disk /HyperStudio.
> >>>>>>>> Also, why would running Hyperstudio from a hard disk give the error
> >>>>>>>> "This application needs Tool029 in the System:Tools folder."?
> >>>>>>> See above, the Tool029 is probably mandatory for HyperStudio to run.
> >>>>>>> Use /SystemTools1 for GS0S 6.0 or later to install it. You can
> >>>>>>> download it fromhttp://www.brutal-deluxe.fr/public/system/
> >>>>>>> Antoine
> >>>>>> Thank you! Follow-up question: Is there any way to import any
> >>>>>> type of
> >>>>>> audio (at any bitrate) from a modern machine into an emulated GS
> >>>>>> running HyperStudio? (For those of us who don't have a HyperStudio
> >>>>>> card & mic on our real-world IIgs.)
> >>>>> There are several GS programs that can import 8-bit waveforms such as
> >>>>> rSounder. I assume you don't want a program that comes with a digit
> >>>>> card and/or microphone as you are on an emulated GS.
> >>>>> rSounder is a great software, imports Mac resources IIRC and it allows
> >>>>> you to define the frequency, output formats are numerous. It can be
> >>>>> found
> >>>>> here:http://mirrors.apple2.org.za/apple2.caltech.edu/sound/rsounder3.shk
>
> >>>>> Then import the IIgs waveform to HyperStudio.
> >>>>> antoine
> >>>> "Audio Zap" is another good audio editor for the IIgs (its the one I
> >>>> use). Can read/write a number of formats. Simply copy your sound file
> >>>> into your emulators drive image, load the sound file in Audio Zap and
> >>>> save to your desired destination format.
> >>>> Cheers,
> >>>> Mike
> >>>http://mirrors.apple2.org.za/apple2.caltech.edu/sound/audiozap.shk
>
> >>> antoine
>
> >> I've installed Audio Zap and am tinkering with some WAV files. What
> >> I'm hearing on the GS end, though, is mostly snow and noise.
>
> >> I adjust the frequency to the frequency of the WAV (have tried this
> >> with both 11000 Hz and 44100 Hz files, with the same results), and
> >> while the distant sound of the original WAV seems to be barely
> >> audible, it is all but completely flushed away by the noise.
>
> >> Any suggestions? Things I might be doing wrong?
>
> > Did you convert the audio file to 8 bits before copying to the IIgs?
> > What you describe sounds like you are trying to play a 16 bit file, when
> > the software is expecting an 8 bit file. The internal structure of these
> > files is different - IIRC, 8 bit files have a max sample value of 255
> > and a min sample value of 0; whereas 16 bit files have a max sample
> > value of 128 and a min sample value of -128.
>
> > Most IIgs audio software works best with 8 bit mono audio files. Try
> > converting to that prior to copying the file to the IIgs.
>
> The magic words are "raw", "unsigned", "8-bit", and "mono".
>
> -michael
>
> NadaNet 3.1 for Apple II parallel computing!
> Home page: http://home.comcast.net/~mjmahon/
>
> "The wastebasket is our most important design
> tool--and it's seriously underused."
Bingo! Thank you very much, to both of you! Working perfectly now!