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Re: Apple II software in a .2mg image format and a 68k Mac



madmax2069 wrote:
 > > madmax2069 <madmax_2069@yahoo-dot-com.no-spam.invalid>
wrote:
 > > i do have a few tools that will work with .2mg files (ciderpress)
and
 > > can convert them. i wonder what format (that ciderpress can
convert
 > > to) would be best.
> > > Andy McFadden wrote: > > > CiderPress can convert to the DiskCopy 4.2 format. Sounds like
you
 > might be able to use that directly on the Mac (assuming all the
fun
 > stuff with file types and resource forks works out).
> > -- > Send mail to fadden@fadden.com (Andy McFadden) -
http://www.fadden.com/
 > Fight Internet Spam - http://spam.abuse.net/spam/ &
http://spamcop.net/

We are talking about a old 68k Mac running OS 7.6.1, not a PPC Mac or
intel Mac running OS X, ciderpress for Mac requires OS X (Thats a bit
of a tall order for a 68k).

I did find out why the .sdk files wasn't working in GSOS though. all
it took was a program called Prodosifier to fix most .sdk file type.

i was able to download Revenge Of The Bobs in sdk form, put it on the
disk and used ProDosifier to fix its file type. and used shrinkit in
GSOS to make a disk.

The 8-bit ShrinkIt has an option to open *any* file type--just press
Open Apple-A IIRC, and you can choose any file.  ShrinkIt doesn't really
care about the file type of an archive file.

But that don't help me with .2mg files. Even if i was to convert the
image using ciderpress to a diskcopy 4.2 file, i still have to
compress it to keep it from getting corrupt when i upload it to a
http file host.

*If* you could run CiderPress, or open the file in an emulator, you
could save it as a .shk file.

Isn't connectivity fun?  ;-)

-michael

NadaNet 3.1 for Apple II parallel computing!
Home page:  http://home.comcast.net/~mjmahon/

"The wastebasket is our most important design
tool--and it's seriously underused."