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Re: Tass Times in Tonetown on KeGS



Those games probably share more or less the same music code, since
they were all written by Becky.

Anyway, since the sound code is going to get rewritten sometime in the
hopefully not to distant future, I'm not going to pursue this further
for the moment. I've exhausted all my ideas for what might be causing
it, other than it being caused by some quirk to how the Carbon Sound
Manager pipes sound data through the buffer fill callback. Hopefully
just switching to Core Audio will fix it.

Sheppy