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Re: Wall Defence game for Apple II



On Apr 26, 3:39 am, sicklittlemonkey <nick.westg...@gmail.com> wrote:
> All I "know" is what Stannev implemented in AppleWin's Pravetz
> emulation. There is definitely a softswitch change, one bit in C060 I
> think, maybe for a later model than the '82.

That should be for a later model based on the //e (8E/8A/8C).

> The Bulgarian game I looked at was "Walking in the town" which uses
> the floating bus to keep track of game time. I tried several
> variations (II or //e, PAL or NTSC) but the game would sometimes speed
> up, slow down, or hang.

I remember the II/II+ and //e video timing was different in some small
details. It's also probable the emulator is giving the problem.