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Re: Lo-res/Double lo-res (was: Wacky Game idea)



In article <4kk9se$b10@pith.uoregon.edu> Neil Parker,
nparker@cie-2.uoregon.edu writes:
>Yes, it's there in the IIGS too.  The machine-language entry points have
>never been officially published, but it works quite well from BASIC.  You
>can turn it on like this:
>
>     10 D$ =  CHR$ (4)
>     20  PRINT D$;"PR#3": PRINT  CHR$ (12)
>     30  POKE 49246,0
>     40  GR
>
>Any subsequent PLOT, HLIN, VLIN, or SCRN(x,y) commands will recognize X
>coordinates from 0 to 79.  But only on the IIc and the IIGS--if you want
>to use double lores from BASIC on the IIe, you'll have to call your own
>machine language routines to do it (a couple of double lores "&" packages
>have been published--Beagle Bros' "Beagle Graphics", for example).


Is there any way to use this mode full screen?  The only thing I can find 
is POKE -16302,0 , but it dosen't seem to work.
/----------------------------------------------------------------------
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|Eric Dietrich                                 __===  ===__              
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| madsci@tribeca.ios.com                      /   =\  /=   \             
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| madscientist@treebranch.com                |    = \/ =    |            
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|                                   Apple II |    = /\ =    | infinitum! 
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| Coming at you from a ROM 03 Apple IIgs.        ===  ===                
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